Last week I had an attack of nostalgia for retro gaming. If you're Generation X, you may remember the 8-bit games that came out between 1982 and 1986 or so, especially from Electronic Arts. And you'll also remember when Space Invaders, Asteroids, and similar came out.
I have two abiding games of interest: Seven Cities of Gold by Electronic Arts (http://en.wikipedia.org/wiki/The_Seven_Cities_of_Gold_(video_game)), and Spacewars (http://en.wikipedia.org/wiki/Space_Wars).
I tried to build Spacewars in Java ten years ago. Now I want to write it for Flex, which I think will be an easier task by the way. Ships, projectiles, and the gravity source are the interacting objects in the game. I use the term "gravity source" because I believe that the Spacewars codebase is nearly identical to that of the classic "lunar lander" game.
I've tried to design and write "retro"-styled games that use ideas from Seven Cities of Gold for a long time. Once again, Flex has rekindled my imagination, and I'd like to create an interactive simulation, with retro graphics reminiscent of the original Seven Cities game. The main feature of this game is the Map.
In both cases, the Sprite class will feature prominently.
Yay! 7 Cities again! Bring it on!
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